Kirill Udodov
Kirill Udodov
3d Art Director at Gunzilla Games
Valencia, Spain

Summary

I have been working in the game industry since 2012, with extensive experience on AAA projects and licensed IPs. Early in my career, I reached a Senior 3D Artist level, working across multiple pipelines and covering the full asset production cycle — from concept development to final in-engine implementation.

Over time, I moved into leadership and art direction roles, focusing on building and optimizing production pipelines, maintaining visual quality, and developing teams. I currently work as a 3D Art Director, responsible for artistic quality, production standards, team development, and collaboration with both internal teams and outsource studios on large-scale game projects.

Skills

Concept Art3D ModelingDigital SculptingHard Surface ModelingLow-poly ModelingTexturingHigh-poly ModelingPipeline DevelopmentGame ArtWeapon DesignTeam LeadershipMentorshipAsset ProductionAsset ReviewVehicle Art3D Art DirectionCross-Team CollaborationProduction PipelinesAAA Game ProductionTechnical Art (Collaboration)Visual Quality ControlOutsource Quality Control

Software proficiency

Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Softimage
Softimage
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Off The Grid
    • Year
      2025
    • Role
      3d Art Director
    • Company
      Gunzilla Games
    • Video Game
      Marvel Rivals
    • Year
      2024
    • Role
      Concept artist
    • Company
      NetEase Games
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Hard Surface Artist
    • Company
      RYZIN ART
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Weapon Artist
    • Company
      Ulysses Graphics
    • Video Game
      Call of Duty: World War II
    • Year
      2017
    • Role
      Lead Weapon Artist
    • Company
      Ulysses Graphics
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Hardsurface / Weapon Artist/ Vehicle Artist
    • Company
      Ulysses Graphics
    • Video Game
      Call of Duty: Modern Warfare Remastered
    • Year
      2016
    • Role
      Hardsurface / Weapon Artist
    • Company
      Ulysses Graphics
    • Video Game
      Overwatch
    • Year
      2016
    • Role
      3d Artist
    • Company
      Dragonfly studio
    • Video Game
      skyforge
    • Year
      2012
    • Role
      3d Artist
    • Company
      Dragonfly studio